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Stoneform<br> Grants immunity to Bleed, Poison, and Disease effects while active. Also increases armor by 10% Lasts for 8 seconds with a three minute cooldown.<br> This is great for removing debuffs, especially disease which can last a long time. The extra armor isn't very useful though since you should ideally never be physically hit.<br> Gun Specialization<br> Increases your chance to critically strike with a gun by 1%.<br> This is a nice hunter buff, but only if you are using a gun and not a bow or crossbow. Don't let this racial trait influence your descisions when upgrading your ranged weapon, but it wouldn't hurt to keep an eye out for guns whenever possible.<br> Frost Resistance<br> Gives you +10 to frost resistance.<br> By itself this is not enough to save you, but each of the races gets a resist bonus and frost is better then nothing. Especially since there are fewer pieces of gear with frost resist compared to other resists like fire and nature.<br> Find Treasure<br> This is pretty nice, especially when farming instances and dungeons. But if you take up a gathering skill like mining or have a hunter tracking ability active you won’t be able to use it since you’ll want to track minerals or mobs.<br> Overall a dwarf hunter benefits from all of their racial traits. They are the most well rounded of the alliance races and probably come in as the second best for an alliance hunter.</p>
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Night Elf<br> Shadow Meld<br> Activate while immobile and out of combat to enter stealth mode. Moving, combat or taking damage ends the effect.<br> This is about the best racial a night elf gets. You can eat and drink while shadowmelded so you are protected from enemy attacks, especially on a PVP server. But your pet doesn't receive the effect and if they are attacked by a mob or another player they will come after you.<br> Quickness<br> Increases your dodge chance by 1%. <br> Ideally a hunter should not be in melee range so dodge is not very useful. The only ones who would ever need it are survival specced hunters, and even then it is a small bonus.<br> Wisp Spirit<br> Increases movement speed by 50% while dead.<br> Even the best player ends up face down now and then. But in the long run this is a novelty ability and won't really help you that much.<br> Nature Resistance<br> Increases nature resistance by 10.<br> Another racial resistance primarily for lore reasons. NR doesn't play a huge role at this point in the game, but it does help a little with poison effects.<br> Over all I would say Night Elves are the worst race to play as an alliance hunter. You can still be a perfectly capable hunter, but you won't have any racial abilities to fall back on.</p>
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Draenei<br> Gift of the Naaru<br> Heals your target over 15 seconds. 1.5 second cast, 3 min cooldown.<br> A hunter with a heal is a force to be reckoned with. This is great for cutting your down time while leveling and playing, taming a pet, or while fighting a particularly tough monster. It drops off considerably post 60. But is still an awesome talent.<br> Heroic Presence<br> Increases chance to hit by 1% for you and all party members within thirty yards.<br> This is probably the best racial ability a Draenei has. Hit is very important to a hunter and it is especially good when grouping with other melee characters like rogue and warriors. Your pet will also get the effect as well which can help considerably with DPSing.<br> Gemcutting<br> Automatic + 5 skill to Gemcutting.<br> This is like the other crafting racial. They aren’t terribly useful and have no specific benefits to a particular class.<br> Shadow Resistance<br> Increases shadow resistance by 10<br> As it stands now shadow resistance is only useful in a few select fights in dungeons and very high end instances. It’s a nice bonus but don’t worry to much about it.<br> Given the other lackluster racials of dwarfs and Night Elves this probably makes Draenei the best race to play as a hunter if you want to be a member of the Alliance. Heroic Presence alone makes them one of the best race in the game.</p>
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Orc<br> Blood Fury<br> Increases attack power for 15 seconds and decreases healing done to you by 50% for 25 seconds. Two minute cooldown.<br> Attack power is one of the main stats for a hunter and if you are careful about not needing healing you can use this every two minutes to pump up your DPS.<br> Hardiness<br> Increase resistance to stun effects by 15%. This really excels in PVP, especially against rogues. It shouldn't be very necessarily in PVE though since ideally you won't be hit and stunned that often.<br> Command<br> Increases pet melee damage by 5%.<br> A small bonus, but still very useful to a hunter, especially a Beast Master specced one.<br> Axe Specialization<br> Increases Axe expertise by 5.<br> This is not very useful since you aren't supposed to melee. It is a little help before you get your pet, but after level ten it is irrelevant.<br> Overall Orcs make very good hunters and maybe the very best for horde. Except for Ax Specialization all of their abilities are excellent, especially if you want to be Beast Master spec or engage in PVP.</p>
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Troll<br> Berserking<br> Increases attack and casting speed for 10 seconds. Speed is increased as your health decreases to a max of 30%. Three minute cooldown.<br> An extra bit of attack speed is nice, but you will rarely be able to use the full potential of this ability. The speed difference increases the lower you become on health. A hunter should ideally not be taking much damage, but it has its uses. PVP is the first thing that comes to mind, but it can also be useful in timed PVE fights. It takes 7% of your base mana though, so you don't want to spam it every three minutes.<br> Regeneration<br> Increases normal health regeneration by 10% and allows 10% of regeneration to continue while in combat.<br> This sounds great, but it is hardly noticeable. Especially when in combat. If you combine it with the Spirit Bond talent though you should see a decrease in your downtime.<br> Beast Slaying<br> 5% damage bonus against beasts.<br> Hunters specialize in fighting other beasts, so this is a nice bonus. It will only be useful in solo play though since nearly all instances are full of humanoid type mobs.<br> Throwing Specialization<br> Increases your chance to crit with a thrown weapon by 1%.<br> This is really useless since you will always have a bow or gun in your ranged slot.<br> Bow Specialization<br> Increases your chance to land a critical strike with bows by 1%.<br> Like the dwarf's gun specialization this will give you a damage boost when using a bow. This is a little better in my opinion than gun specialzation since there seem to be more bow class items than guns in the game.<br> Trolls make fine hunters and have recived some much needed improvements of late. Considering the other races they are probably in third place for Horde.</p>
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Tauren<br> War Stomp<br> Stuns opponents for two seconds. Two minute cooldown. <br> This is an excellent escape ability for a hunter. Hunters don't melee very well., So use this if your enemy ever makes it into melee range. It will often give you enough time to set down a new trap or let your pet gain more aggro. And it is wonderful in PVP for interrupting spell casting. Of course, it can only be used in melee range so if you are a really good hunter you won't have to use it much at all.<br> Endurance<br> Increases your max health by 5%.<br> This will give you more HP than any other hunter race. Nice if you like to min/max things and intend to be the ultimate survivalist, but still not terribly useful for a hunter.<br> Cultivation<br> +15 skill to Herbalism.<br> If you intend to be an herbalist this will give you a head start. But it doesn't help or hinder a hunter in any way.<br> Nature Resistance<br> Increases Nature Resistance by 10.<br> Like the Night Elf racial this will give you a very tiny defense against poisons. But isn't very necessary until high end raids.<br> Overall the Tauren race make decent hunters. Warstomp is their only real asset, but it is an excellent escape spell. If you were to rate them Tauren are probably third or tied with trolls.</p>
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Blood Elf<br> Mana Tap<br> When activated reduces the targets mana by 50 (scales with level) and charges you with arcane energy for ten minutes. Instant Cast, thirty second cooldown.<br> Hunters already have stings that drain a targets mana so this is not useful in that regard. The primary purpose of this is to stack charges for Arcane Torrent.<br> Arcane Torrent<br> An AoE that silences all enemies within 8 yards for 2 seconds. You will also gain 5 mana+level for each charge of Mana Tap affecting you.<br> Depending on how you play mana efficiency can be very important. This will give you a little bit back, but it will rarely be enough for even one good ability. The primary purpose of this is to silence your enemies. This is great when fighting caster type mobs and PVPing. The downside is that you have to be in melee range in order to use it. <br> Arcane Affinity<br> Automatic + 10 skill to Enchanting.<br> Another simple crafting bonus that really won’t affect you as a hunter. Nice, but not great.<br> Magic Resistance<br> Increases all resistances by 5.<br> The biggest problem with resistance racials was that they only worked in certain encounters. This racial covers all encounters, but gives a lot less help.<br> Over all the blood elf abilities are most useful in PVP where the silence from Arcane Torrent can interrupt spell casters. Their other abilities are fairly balanced as well but nothing that especially helps a hunter.</p>
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